As soon as you enter the Army Warehouses area you'll notice three neutrals on your minimap; these are members of the Freedom faction, and they're about to be ambushed by Duty members. Your best bet is simply to stay out of it - just wait until the three guys are dead and then move forward.
You can talk to Borya Robin who tells you to follow them and talk to their commander if you're looking for work. This basically leads to another optional mission, and one that will ruin your relationship with Freedom completely - so only do this if you've got no qualms with that, or possibly after you've done all the missions available from various members of Freedom. Lukash at the Freedom HQ can give you sort of the opposite mission where you'll have to assist Freedom members in taking down everyone at the Duty outpost - this mission, on the other hand, won't ruin your relationship with Duty as far as I know. My status with Duty before doing the mission was friendly, and it stayed that way after I completed the mission and returned to the Bar area.
Before you continue on with the optional missions you may wish to give a short visit to the Duty outpost that is located east/north-east of the entrance from the Bar area. It consists of a number of houses and inside one of them you'll be able to find some grenades and some vodka bottles behind a ... On a couch, inside the same building you can also find a Wind of Freedom Suit sitting on a couch. Inside the barn you can find two ladders - one of them leads up to a small collection of items including some medkits, a Bandit Jacket and an Akm 74/2U.
The following three sections are very different and especially the two first are mutually exclusive. The third one describes how you can gain access to the Freedom without becoming enemies with them.
There are many ways to gain access to the armory in the Freedom headquarters. The most obvious one is simply to gun down the guard thus making a forced entry. However, if you don't do this in a stealthy fashion, you're likely to get the entire Freedom faction on your back. A different approach still means that the guard will die, but you wont get blamed for it. Use the "red barrel trick" on him - refer to this page for information on how this works. Getting the barrels up the stairs can be very tricky (read: it'll drive you crazy), but it can be done. There is a third and much easier approach though - use one of the chairs nearby to simply "jump" over the guard near the armory - refer to this page for more information about how to do it.
First let's take care of your optional missions. Both stalkers that you are supposed to kill are at the stalker camp to the north-east, so head in that direction first. The master stalker is in fact nicknamed "Master" - he's wearing an Exoskeleton suit so be sure, as always, to aim for the head. The traitor stalker is called "Smartass". There should be about 5 stalkers in the area, and they're all likely to go hostile when you attack any of them. Once you've dealt with the be sure to loot their bodies for goodies - you should should be able to find a total of 3 unique weapons: the Lightened IL 86, the Balance IL 86 and the Combat Chaser. There is a blue box stash inside an old caravan at the camp, so you may wish to stick some of your loot there since you'll need to have at least 9 kilos left of carrying capacity for the weapons that Voronin wants.
Most of the bloodsuckers are located in various houses in the village (all boarded up). Usually they'll notice you before you notice them, and come charging at you. There should be about three in the buidlings. The final two bloodsuckers can be found near the tower to the north-east. Once you've killed them all, both the Kill the bloodsuckers in the village and Destroy the lair of the bloodsucker missions should be updated. If either of them isn't be sure to search around the tower and the village for the remaining one(s).
While you're at the tower you may as well get your hands on some more neat stuff; start off by looting the two corpses then head into the tower and up the stairs. At the top you'll be able to find a few items, most noteworthy a Spring artifact.
Before you return for your rewards though, proceed further north to the north-western corner of the Army Warehouses. There you'll find a number of Mercs - they have the weapon, the enhanced rifle, that General Voronin is looking for. Take them down, search the area and you should come upon a Sniper TRs 301, another unique weapon; usually you can find the weapon on a table, but I have also seen one of the Mercs use the weapon. Near the table you'll find a metal box containing some 5.56x45 mm AP rounds. Loot everything you want or need. You can also find more metal boxes near the fire that contain some more goodies.
On your way back through the village it's time to scoop up the second weapon for Voronin. As I mentioned earlier, you can obtain the Bulldog 6 without having to steal it from the Freedom faction. You can find another Bulldog 6 in the Bloodsucker Village and Voronin will gladly accept that instead. If you follow the road back through the village, stop when you reach the old tractor. The Bulldog is close by - in a cellar of one of the nearby houses; refer to this page for the instructions on where to find it. Once you pick it up, the mission will be updated and you'll be prompted to return it to General Voronin.
In the south-western part of the Bloodsucker village you can find a tree with some rocks and a fire near it. Behind the fire, close to the tree, you can find a Stalker suit. I rarely bother to pick it up, though, since you're likely to be wearing a better armor, and at this point you're at the edge of your carrying capacity.
Head back to the Bar for your well-deserved rewards. Baldy will give you a Night Star artifact, Snitch a Mama's Beads artifact and Hunter will give you a Battery artifact. Voronin will give you a Vintar BC and 60 9x39 mm SP-5 rounds for the enhanced rifle and a PSZ-9Md Universal Protection suit for the Bulldog 6. If you picked up the Vintar from the barracks, you should now have two of these powerful rifles. In this case I suggest that you bring along one of them as you head back into Army Warehouses - it packs a serious punch and the scope has a better zoom than most (if not all) of the assault rifles; another advantage is that it uses the now more common 9x39 mm rounds.
Lukash can also provide you with optional missions. I wont go into detail about them but just mention a few of them including what rewards they'll bring - for a complete list of missions, please refer to this page. The Destroy the herd of boars and fleshes simply requires you to kill some boars (and possibly fleshes) to the north of the headquarters; Lukash will give you 3000 RU and 90 5.56x45 mm AP rounds along with two M209 grenades as a reward. The mission can tie in well with another mission, namely Bring a boar's leg which will net you 1000 RU and a bottle of vodka. Finally the Bring the bulletproof vest requires you to bring him the Healing Beril that you found near the entrance to X16 in Yantar - he'll give you a Guardian of Freedom suit - not a bad exchange if you ask me.
When you get close to the border (aka. the barrier) you'll receive a new mission: Assist at Freedom's Barrier outpost. Go talk to the leader there, Cap, and he'll inform you that Monolith members are moving into the perimeter and he wants you to help him and the other Freedom members to fend off the next wave. Please notice that you'll fail the mission if Cap dies.
During or after the battle you may receive another mission: Protect border, given by Lukash. I am not entirely sure who you're supposed to protect border (aka. the barrier) from (perhaps it's the last Monolith soldiers that are not part of the previous mission), but you'll usually complete the first goal automatically if you move into the Red Forest area. If you wish to pick up the mission reward right away, in this case, then head back to Lukash in Army Warehouses; Lukash will give you 5000 RU and an Urchin artifact.
Before you move into the Red Forest be sure to bring along a good scoped rifle (eg. GP 37 or the Vintar BC), along with a decent amount of ammo - if you're bringing the Vintar you should probably have about 400 rounds with you, just to make sure... for the GP you need less because alot of the Monolith soldiers will be using weapons that utilize the same type of ammo as the GP. Also be sure to bring some antirads (or powerful antiradiation enhancements), or both. Once you're finally ready to move on, head into the Red Forest area.
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