This page guides for locating special (or hidden) items in S.T.A.L.K.E.R.: Shadow of Chernobyl.
This video will show you where to obtain a stunning 300 rounds of 9x39 mm SP-6 rounds in Dark Valley. Obviously, since this area is open at the very outset of the game, finding this type of ammunition this early in the game is quite extraordinary. The ammo is located inside a metal box, inside the building that also has the entrance to X18 in it. Opposite the room with the stairs going down you'll find a room with stairs going up; next to these stairs is a small structure with some pipes coming out of it. The metal box can be found on top of this structure. Jump onto the pipes, as demonstrated in the video, to get to the box. Thanks to Paul Jay for this excellent entry! |
In the Bloodsucker village in the Army Warehouses area you can find a Bulldog 6 grenade launcher. You can use this to complete the Find item mission, given by General Voronin of the Duty faction, or you can simply choose to keep the weapon yourself. To get the Bulldog 6 locate the old tractor on the right side of the road in the Bloodsucker village; behind it you should be able to see a gray house with boards in front of the main entrance. Inside that house, to the left, you'll see a ladder going down into the cellar. You can find the Bulldog 6, along with 7 VOG-25 grenades and two regular medkits, in the cellar. Please notice that if you haven't been in the Bloodsucker village before there is very likely to be a Bloodsucker inside the house. I have often encountered a small bug where the Bulldog 6 sometimes is invisible (or perhaps just lodged into the ground), but it usually turns up if you wander around the cellar or just try to pick up everything in the vicinity - this behaviour can actually be seen in the video as the Bulldog 6 isn't visible when I first approach the items. |
Although it's not that hard to reach, I thought I'd include a video showing how to get inside the house in Wild Territory. The house is the location of a number of stashes, including the one you get information about from Hunter after completing the family rifle mission (see note below). Although there is another way of getting into the house - namely pushing a barrel or crate next to the open window and then using that as the entrance - it can be tricky and just annoying getting it right; the entrance to the house as shown in the video is easier although you do have to avoid an Electro anomaly and a deep hole on the way. Update: I have confirmed that you do not get any actual stash information when you return the family rifle to Hunter - he only mentions a "boarded up house" but doesn't reveal any other information as such. |
You can find a Merc Suit in the rookie village at Cordon. It's an excellent armor for the initial stages of the game so be sure to pick it up. To get to it, locate the ladder behind Wolf and climb it, but don't go into the attic - instead use the narrow ledge on the outside of the house to move either left or right and then jump onto the roof. Move towards the house to the east from the one you're on, sprint and jump onto its roof. On the eastern side of that roof you should be able to spot a hole and inside it a wooden crate; break the crate to find the Merc Suit. I believe the armor found here was initially a Stalker Suit but it was changed to a Merc Suit in the first official patch. |
This video takes place inside the tunnel in the north-western part of Wild Territory and it will show you where to find a Pellicle artifact along with the unique Big Ben pistol, a Black Kite (and it's former owner, Freeman), as well as the the Family Rifle that Hunter is looking for. The video was taped during the early hours of the day which is why I also come across a number of endurance-based artifacts. The tunnel is filled with Electro anomalies, but getting around them is actually not that difficult since there are plenty of cars, containers, etc. that you can jump onto. |
You can find a silencer and some 5.45x39 ammunition in a metal box at the old mill in Cordon. When you get to the mill, move in front of the old truck that is parked outside. Jump onto the front bumper and from there onto the hood. Move onto the tank at the back. Now, on your left side you should see a short, slanted roof; you need to jump onto that. To achieve that you'll need to sprint (and jump) to get enough speed and distance to make it onto the roof; it may take a few tries but otherwise it's not too hard. From the short roof jump onto the main roof, turn right and you should be able to see the metal box next to the gable of the second wing of the building. When you break the box don't be alarmed if no items appear - they may very likely have dropped through the roof and onto the floor inside the building; in this case, simply head down and into the building and locate the items there. |
You can find a silencer in a box inside a truck at the back of the vehicle scrapyard in Garbage. The truck is on the north-western side of the scrapyard, and it's the only truck of its kind there; the rear of the truck has an open door and to get in there you'll need to sprint towards the back and jump; if you can't make the jump try to lighten your load by dropping some items. Inside the back of the truck you'll find a metal box that contains the silencer. Refer to the video on the right side for the location of the truck and approach of getting into it. |
To the north of the installation that has the entrance to X18 in it you can find some sort of construction - not sure exactly what it is, but it has a small "wagon" or somesuch hanging beneath it. In that "wagon" you can find not only a Spring artifact, but also two special items - a guitar and a hand radio. The latter two items are both pretty much useless, although the guitar is worth 35 RU . I think it would have been very nice if you, with a guitar in hand, could sit down and jam with other stalkers. |
Although the armor is simply called "Leather Jacket", and it looks like one as well, it's by far a regular Leather Jacket. I personally believe it is an unfinished armor that was never removed from the game - outside of your inventory the armor resembles a military vest or something along those lines. The armor only has protection against one damage type, namely Rupture. The armor can be found on the attic of the largest building at the Army Outpost in Cordon. There are at least two ways of getting into the attic, but they both use one common place - the small outhouse at the back of the building in question. The easiest way to get into the attic is by using the construction materials outside the fence - refer to the video for this approach. |
Most of you probably know of the whereabouts of the Vintar BC in the Army Warehouses. This in itself is very nice to know since this sniper rifle is pretty excellent (in fact, probably my personal favorite weapon) - but some of you may not be aware that you can get a nice little "starter package" consisting of the rifle along with 150 9x39 mm SP-5 rounds. Nice indeed. The ammunition is located inside a metal box on the attic of the building with the Vintar in it; to get to it, use the nearby sniper tower to jump onto the roof and make it from there down a hole in the roof. Once you break the box the ammunition is likely to drop through the ceiling and down to the floor, next to the rifle; this behaviour can be seen in the video. Thanks to Paul Jay for the help with this location guide! PS: I apologize for the "background noise" in this video - I was listening some weird Japanese music (aka. Internet radio ) when I recorded it and didn't realize the music made it into the video. |
Included in the 1.0004 patch was the addition of a second storey to the house at the northern part of Cordon. Fortunately this wasn't just a cosmetic addition since a Walker P9m along with some 9x19 mm FMJ ammunition can be found in one of the window stills. The tricky part is of course getting there.What you'll need to do is basically get on top of the wall surrounding the house - I reckon the easiest way is to use the ladder leading up to the small tower. I personally found that going up the ladder backwards was the best approach since your character has a nasty habit of "clinching on" to the ladder, making it hard to jump; when you are near the top you can simply jump onto the wall. Once you've made it that far the next obstacle is getting past the tree; it can be tricky but it is possible. Once you're past it, you simply need to follow the wall and eventually jump onto the roof. A huge thanks to everyone at the forums for being vigilant and succesful in their pursuit of a way to these items. |
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