This page contains maps and information for all the different areas in S.T.A.L.K.E.R.: Shadow of Chernobyl.
A strange, heavily contaminated area. Should you wander deeper into it, you will see a shallow lake, crammed short-to-shore with abandoned equipment and other debris. You can also check out the abandoned Institute and the factory, though the military have been hanging around there quite a lot recently. | The Agroprom Research Institute is dominated by Bandits, soldiers and mutants in the form of Blind Dogs, Bloodsuckers, Boars, Fleshes, and Pseudodogs. |
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The Agroprom Underground is a collection of tunnels and rooms beneath the Agroprom Research Institute and connects to two places in that area - west of the first installation (outside the broken wall) and inside the walls at the second installation. You'll be able to find alot of things here, including artifacts, bandits, mutants and of course Streloks Stash. | The Electro anomaly (found in the tunnel directly south of the entrance) in the Agroprom Underground can be a gold mine for artifacts if you visit the place around midnight. One time I went there, I managed to find two Moonlight artifacts, four Flash artifacts, and six Sparkler artifacts - not a bad collection at all. |
| The Agroprom Underground is home to Bandits, Bloodsuckers, army soldiers and even a Controller. |
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A deserted army base next to a dilapidated hamlet and a small marsh. The village is an eerie place literally swarming with mutants - the bloodsuckers alone are legion. Stalkers do their best to keep away from it, even if it means going extra kilometers around it. The anarchists from the Freedom faction have settled down in the army base. The road connecting the base to the Zone is guarded by the Brain Scorcher, which blocks the way to Pripyat and the Chernobyl NPP. | The Army Warehouses area is referred to as the "Army base" in the Encyclopedia of your PDA. As indicated in the description, the Army Warehouses is the home of the Freedom faction. |
| Being the home of the Freedom headquarters you'll find a large number of Freedom members at the HQ and near the Border/Barrier area to the north-east. The Bloodsucker Village has it's name for a reason, and you'll initially be able to find five or six Bloodsuckers there; in later stages of the game, you may also encounter a Controller. Mercs have a small outpost to the north-west. The area has almost every other mutant in it, especially near the Border/Barrier area - these include Blind Dogs, Bloodsuckers, Boars, Fleshes and Pseudodogs. |
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The Duty faction have set up camp on the plain's edge and they always welcome stalkers in need of rest. A desert oasis of sorts - a place completely devoid of anomalies and mutants. Be sure to check out the 100 Rads bar in the vaults - it's a meeting point for stalkers from all over the Zone. The bar is run by the local trader, so if you're interested in selling or buying wares apart from the local gossip - that's the place to go. North of the bar is the military base, with the Garbage to the south. | The Bar is often referred to as "Rostok". The Bar houses the headquarters of the Duty faction. |
| Your primary concern in the Bar are the Blind Dogs and Pseudodogs located in the southern part of the area, just outside the Duty control point. I have also encountered both Mercs and soldiers but only very rarely, and usually just a lone one or two. |
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The site of the world-famous nuclear power plant. This is the heart of the Zone. If you believe the legends, this is also the site of the Monolith - a mysterious thing capable of granting any wish. | Another area infested with Monolith goons. You may also come under attack by military choppers. |
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Think of it as the Zone's antechamber - it's a good place for rookies to get their head around. You'll find a trader in the vaults at the back of the village, next to the army outpost. Don't miss the chance to talk to him. You'd be advised to steer clear of the outpost itself, however. You don't want the soldiers to catch sight of you - most of them shoot first and don't bother asking questions later. Yet, as always, there are some who can be bribed as long as the top brass is looking the other way. Attacking the soldiers is not recommended, unless they pose a direct threat. | Cordon is referred to as "Outpost" in the Encyclopedia of your PDA. |
| The foes you'll face in Cordon are Bandits, Blind Dogs, Boars, Fleshes, Pseudodogs, and soldiers. In the later stages of the game you may also encounter Mercs as part of a mission given by Fanatic. |
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Always gloomy, always misty and always rainy. Stalkers venturing into the Dark Valley are likely to find valuable artifacts, instant death, or both. A place frequented by some of the most experienced old-timers, though you may also stumble upon some common bandits. There's supposed to be an underground lab around there somewhere, so it might be worth to look for a hidden entrance along the way. No one has returned from there alive though and no one can tell for sure just what nasty surprises await you there. | Dark Valley is the host of the Bandit headquarters, so obviously the Bandit presence in this area is high. Once you've been to X18 you will also encounter soldiers. Mutants include Blind Dogs, Fleshes, Boars and (in later stages) Bloodsuckers and Rodents. |
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A vast machinery graveyard. Right after the first accident whole heaps of radioactive waste were dumped there. Mostly ruins of old buildings infested with mutants. Much like the outskirts of the Zone, the place swarms with rookie stalkers, with an occasional bandit loitering around, always on the lookout for freebies. Some artifacts can be found here, but most of them are just not worth the effort. You'll be better off elsewhere. Going North, you will get to the Wild Territory, West lays the entrance to Dark Valley, with the road to the Agroprom Research Institute to the East. | There is something I completely disagree with in the description of Garbage - namely the amount of bandits. Their presence is actually pretty strong, and can pose serious problems especially for rookie stalkers. Sometimes you can see groups of 6-8 bandits walking towards the strongpoint west of the hangar. The directions given in the official description are wrong - the Agroprom Research Institute is actually to the west, and Dark Valley to the east, and the first area you'll come to when heading north is in fact the Bar (the Wild Territory is west of the Bar area and only connects to the Bar and Yantar). |
| Garbage seems to be infested with Bandits and Blind Dogs, however you may also encounter Fleshes and Boars, and perhaps even a Bloodsucker in the later stages of the game. |
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This used to be a town built for engineers working at the Chernobyl NPP. Quite a big place once, it is a ghost town now with mutants and zombies as the only residents. There seems to be no way to get in there: the Brain Scorcher is blocking the way. | Pripyat contains the Monolith headquarters and therefore the area is filled with Monolith goons. You can also find Snorks and Zombified Stalkers in Pripyat; to the far north, at the Stadium, you will also come upon Fleshes and Blind Dogs mainly. |
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The Red Forest got its nickname after the Chernobyl disaster in 1986 when all the trees in this area turned ginger brown and died. | The Red Forest is dominated by Monolith goons, Zombified Stalkers, Snorks, Pseudodogs and their evil twins, Chernobyl Dogs. Once you have deactivated the Brain Scorcher, members of other factions will also start to enter the area, heading for Pripyat. |
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The Sarcophagus is inside the fabled reactor 4 of the Chernobyl Nuclear Power Plant. | Monolith goons are scattered all over the Sarcophagus, carrying various type of weaponry and armor. Inside the Monolith Control room you will also encounter a number of Poltergeists although you can avoid them by staying out of the room; refer to the walkthrough for more information about Monolith Control. |
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The Wild Territory used to be the site of a rather large manufacturing plant, currently in ruins. Many stalkers met their death there: the place is swarming with all sorts of monsters. The beasts are literally streaming over there from the entire Zone. It is said that something of great importance is hidden at this site, so there are always plenty of daredevils willing to try their luck. | The Wild Territory is sometimes referred to as "Rostok". |
| The dominant foes in the Wild Territory are Mercs, but you may also come upon Bandits. Among the mutants you can meet are Bloodsuckers and Blind Dogs, and once you've been to Wild Territory a couple of times you may even encounter a Poltergeist. Finally, near the entrance to Yantar you'll often meet Zombified Stalkers. |
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This is the lab containing the mechanism that controls the Brain Scorcher. The lab is located deep within the Red Forest and it is heavily guarded by the Monolith. | Once you reach the lab it's quite easy to get in and deactivate the Brain Scorcher - getting out again, however, will prove more difficult. Once the Brain Scorcher is deactivated, the path to the north (Pripyat and beyond) will be open. |
| On your way to the deactivation mechanism your only enemies will be a couple of Bloodsuckers, however once you've deactivated the Brain Scorcher the installation will be infested with Monolith goons. |
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The legendary lake in the sector of the same name dried up a long ago, leaving a shallow swamp in its place. The place is morbid and sodden with death. Great dangers await any adventurous soul foolish enough to get near it. Anyone who dares to go too far goes insane. Zombie drones are rambling around the whole sector, waiting for new victims. If you walk around the lake and past the zombies, you'll end up at the scientists' camp, where the eggheads brought there by choppers are doing some research. You can have a chat with them; they buy artifacts and could even send you on a mission. | Your main foes in Yantar are Zombified Stalkers and Snorks. After you've been to Yantar a number of times, you may also come upon a Controller. In the tunnels beneath the installation to the north you will also encounter a Pseudogiant. |
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